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Art Meets Code: Technical Artist's Reel

Art Meets Code: Technical Artist's Reel
What you see in the video is the result of two years of work as a Technical Artist on an indie game called CYGNI - All Guns Blazing. I was responsible for all the rigging, including the bosses. Each rig had its own custom tools and scripts to make the animators' lives easier.

Many destructions and simulations were also done by me, including big explosions, a spaceship crashing into a space station, and sand and dust simulations. I also developed a custom physics library to simulate some of the tentacles for a few of the characters. Additionally, I simulated the crowd with their procedural animations, Which you can see in my webinar with ‪Autodesk How to Create Immersive Game:
https://youtu.be/qEy1HpTYZZc