Creative 3D Generalist / Technical Artist with strong knowledge in problem-solving
and developing tools/scripts to speed up the pipeline. born in 1997 and graduated
with an associate of architecture in Kermanshah technical university.
Developing technical animation systems and character pipelines, specializing in procedural and physics-based animation, vehicle physics simulation, ragdolls, and production workflow improvements.
I will be developing tools and improving rigs and characters for F1 game.
I've been developing scripts and tools for the pipeline as well as rigging all the characters and some of the main destruction and simulations.